Monster Hunter Tri: Difference between revisions

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== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5fps during battles with many monster on the same screen but will revert back to full speed over time, 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.|tester=SpardaDVLking3 (YouTube Account)}}
{{testing/entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5fps during battles with many monster on the same screen but will revert back to full speed over time, 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.|tester=SpardaDVLking3 (YouTube Account)}}
{{Test Entry|revision=5192|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3 fps drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible fps is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3.|tester=SpardaDVLking3 (YouTube Account)}}
{{testing/entry|revision=5192|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3 fps drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible fps is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3.|tester=SpardaDVLking3 (YouTube Account)}}
{{Test Entry|revision=7313|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60fps otherwise dropping at 55fps|tester=}}
{{testing/entry|revision=7313|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60fps otherwise dropping at 55fps|tester=}}
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30fps. Some slowdowns with many monsters and in the village|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30fps. Some slowdowns with many monsters and in the village|tester=ultramann}}
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}
{{Test Entry|revision=7551|OS=Linux x86_64 (Ubuntu 10.10)|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{testing/entry|revision=7551|OS=Linux x86_64 (Ubuntu 10.10)|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{Test Entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770 1024MB|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-159|OS=Linux x86_64 Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==