Monster Hunter Tri: Difference between revisions

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{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30 FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30 FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-638|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30 FPS. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}
{{testing/entry|revision=3.0-638|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30 FPS. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=The game runs ok but only 30 FPS all the time|tester=Chinmorph}}
{{testing/end}}
{{testing/end}}


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