Monster Hunter Tri: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 20: Line 20:
By default, "Skip EFB CPU Access" is enabled (checked) for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck "Skip EFB CPU Access", use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
By default, "Skip EFB CPU Access" is enabled (checked) for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck "Skip EFB CPU Access", use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it being on by default.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it being on by default.
=== <s>Incorrect Bloom Rendering</s> ===
Bloom effects are not rendered correctly, refer {{issue|2068}}. Resolved in {{revision|3.0-421}}..


== Configuration ==
== Configuration ==