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Progress Continues
We've already had 21539 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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Enable Dual Core: <b>ON</b><br /> | Enable Dual Core: <b>ON</b><br /> | ||
Enable Idle Core: <b>ON</b> | Enable Idle Core: <b>ON</b><br /> | ||
Enable Cheats: <b>OFF</b><br /> | Enable Cheats: <b>OFF</b><br /> | ||
Framelimit: <b>Auto</b> | Framelimit: <b>Auto</b> | ||
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*Idle skipping doesn't affect Netplay, only movie playback, so it can be left on. | *Idle skipping doesn't affect Netplay, only movie playback, so it can be left on. | ||
*Deterministic Dualcore Netplay is now merged into master. While compatibility is not perfect, it should allow more games to synchronize on dualcore with three exceptions. Games that require Skip EFB Access to CPU, Store EFB Copies to Texture Only and/or Disable XFB unchecked | *Deterministic Dualcore Netplay is now merged into master. While compatibility is not perfect, it should allow more games to synchronize on dualcore with three exceptions. Games that require '''Skip EFB Access to CPU''', '''Store EFB Copies to Texture Only''' and/or '''Disable XFB''' unchecked in the Graphics > Hacks settings are not guaranteed to sync up. There are exceptions to this, but single core is recommended in games that require those settings. As well, some games are not compatible with deterministic dualcore netplay and will hang. Disabling Dualcore will provide better compatibility but lower performance. | ||
=== Graphics Configuration === | === Graphics Configuration === | ||
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| (No desync) | | (No desync) | ||
| (No desync) | | (No desync in most game) | ||
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| Embedded Frame Buffer | | Embedded Frame Buffer | ||
{| | {| | ||
| Skip EFB Access from CPU: <b>OFF</b> | | | ||
Skip EFB Access from CPU: <b>OFF</b><br /> | |||
Store EFB Copies to Texture Only: <b>ON</b> | |||
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|} | |} | ||
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*Enhancements can mostly be turned on or off without incident on higher end processors. The only exception to this is when an enhancement breaks a game, such EFB Copy readback. | *Enhancements can mostly be turned on or off without incident on higher end processors. The only exception to this is when an enhancement breaks a game, such EFB Copy readback. |
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