Netplay Guide: Difference between revisions

m (WiFi -> Wi-Fi)
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=== Controller Settings ===
=== Controller Settings ===
*Enable and configure GameCube controller port 1 for your controller (this applies to both host and joiners) then enable other ports corresponding number of players willing to join and leave them dummy "plugged in". Any additional local players should use second or third ports.
*Enable and configure GameCube controller port 1 for your controller (this applies to both host and joiners).  If you're attempting to use a Native GameCube Adapter for Wii U on netplay, make sure the controller port is set to that in the controller configuration.
 
*If you're attempting to GBA <-> GCN netplay, the same rules apply as GameCube Controllers with some key differences.  Much like GameCube controllers, it will pull the controller configuration from the first available controller port's settings, but you also have to enable the GBA controller in the netplay settings window.  For setting features like a "default ROM" on netplay, this actually is configured *per port* and will not grab information from the first port. As a note, all GBA saves are synchronized from the host, even for GBAs that they're not controlling.


*Wii Remotes are far more particular about how they are setup in Netplay. Unlike GameCube Controllers, you must configure the Wii Remote you are assigned to in the Netplay lobby.  As such, Player 2 will use their Wii Remote 2's configuration. Once Wii Remotes are configured correctly, they usually work fine for the remainder of the session  If you notice any desync while playing with emulated Wii Remotes, it is highly recommended you save immediately, as a desync in Wii Remote reporting modes will crash the emulator.
*Wii Remotes are far more particular about how they are setup in Netplay. Unlike GameCube Controllers, you must configure the Wii Remote you are assigned to in the Netplay lobby.  As such, Player 2 will use their Wii Remote 2's configuration. Once Wii Remotes are configured correctly, they usually work fine for the remainder of the session  If you notice any desync while playing with emulated Wii Remotes, it is highly recommended you save immediately, as a desync in Wii Remote reporting modes will crash the emulator.
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