Ninja JaJaMaru-kun
Ninja JaJaMaru-kun stars the brother of Ninja-kun (from Ninja-Kid) Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun.
Ninja JaJaMaru-kun | |
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Developer(s) | TOSE |
Publisher(s) | Jaleco Entertainment |
Series | Ninja-kun |
Platform(s) | Virtual Console, NES |
Release date(s) | Famicom JP November 15, 1985 Virtual Console JP December 26, 2006 NA September 21, 2007 EU October 22, 2007 |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
JaJaMaru-kun Dolphin Forum thread |
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Ninja JaJaMaru-kun since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |
5.0-953 | Windows 10 | Intel Core i5-3570K @ 3.4GHz | NVIDIA GeForce GTX 1070 | Does not require EFB Copies to RAM. Works perfectly. | JMC47 |