Nintendo 64: Difference between revisions

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The  '''Nintendo 64''' (ニンテンドウ64 Nintendō Rokujūyon?), often abbreviated as '''N64''', is [[wikipedia:Nintendo|Nintendo]]'s third home [[wikipedia:Video Game Console|video game console]] for the international market and is a part of the [[wikipedia:History of video game consoles (fifth generation)|fifth generation console era]]. Named for its 64-bit CPU, it is Nintendo's last home console to use [[wikipedia:ROM cartridge|Game Paks]] to store games; handhelds however continued to use Game Paks.  
The  '''Nintendo 64''' , often abbreviated as '''N64''', is [[wikipedia:Nintendo|Nintendo]]'s third home [[wikipedia:Video Game Console|video game console]] for the international market and is a part of the [[wikipedia:History of video game consoles (fifth generation)|fifth generation console era]]. Named for its 64-bit CPU, it is Nintendo's last home console to use [[wikipedia:ROM cartridge|Game Paks]] to store games; handhelds however continued to use Game Paks.  


Of the consoles in the fifth generation, the Nintendo 64 was the final contender to be released and the most technologically advanced. Its 3D capabilities were considerably superior to its rivals, and the flexibility of the unit allowed it to compete graphically even with early [[wikipedia:Sega Dreamcast|Dreamcast]] and [[wikipedia:Playstation 2|Playstation 2]] games. However, while the N64 did choose correctly on most technical decisions, it had a number of drawbacks. One of its technical issues was a limited texture cache, which could only hold textures of small dimensions and reduced color depth, which had to be stretched to cover larger in-game surfaces. More significantly, Nintendo was concerned about the extremely long load times of CD media of the time, and opted to continue to use ROM cartridges for the N64. Although N64 game paks have considerably faster load times, N64 games were constrained by small capacity (particularly in an era when games became more complex and their contents took up more memory) and high production expenses, compared to the [[wikipedia:Compact Disc|Compact Disc]] formats used by its chief competitors, the [[wikipedia:Sony|Sony]] [[wikipedia:Playstation Console|Playstation]] and [[wikipedia:Sega|Sega]] [[wikipedia:Sega Saturn|Saturn]]. The system also proved challenging to develop for. As a result of these issues, and wooing by Nintendo's rivals, many third-party publishers that previously supported Nintendo's past consoles would reduce or stop publishing games on Nintendo platforms; a legacy that continued into the GameCube.
Of the consoles in the fifth generation, the Nintendo 64 was the final contender to be released and the most technologically advanced. Its 3D capabilities were considerably superior to its rivals, and the flexibility of the unit allowed it to compete graphically even with early [[wikipedia:Sega Dreamcast|Dreamcast]] and [[wikipedia:Playstation 2|Playstation 2]] games. However, while the N64 did choose correctly on most technical decisions, it had a number of drawbacks. One of its technical issues was a limited texture cache, which could only hold textures of small dimensions and reduced color depth, which had to be stretched to cover larger in-game surfaces. More significantly, Nintendo was concerned about the extremely long load times of CD media of the time, and opted to continue to use ROM cartridges for the N64. Although N64 game paks have considerably faster load times, N64 games were constrained by small capacity (particularly in an era when games became more complex and their contents took up more memory) and high production expenses, compared to the [[wikipedia:Compact Disc|Compact Disc]] formats used by its chief competitors, the [[wikipedia:Sony|Sony]] [[wikipedia:Playstation Console|Playstation]] and [[wikipedia:Sega|Sega]] [[wikipedia:Sega Saturn|Saturn]]. The system also proved challenging to develop for. As a result of these issues, and wooing by Nintendo's rivals, many third-party publishers that previously supported Nintendo's past consoles would reduce or stop publishing games on Nintendo platforms; a legacy that continued into the GameCube.