Nintendo Puzzle Collection: Difference between revisions

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== Problems ==
== Problems ==
=== Lock ups with DirectX ===
=== Lock ups with DirectX ===
In D3D some computers will experience severe lock ups in transition areas and loading screens. The lock ups generally last for 3-5 seconds and display 0FPS, then the game will resume. It may be limited to only NVIDIA or AMD cards, but the exact pattern is uncertain. If you encounter the error, use the OpenGL graphics backend. See {{issue|6275}}.
Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. Can be resolved by using OpenGL.


== Configuration ==
== Configuration ==
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