Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=4.0-5124|OS=Mac OS X 10.9.2|CPU=Intel Core i5 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.|tester=SirSpanky}}
{{testing/entry|revision=4.0-5124|OS=Mac OS X 10.9.2|CPU=Intel Core i5 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.|tester=SirSpanky}}
{{testing/entry|revision=4.0-6153|OS=Windows 8 x64|CPU=Intel Core i7 @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Using Direct3D, game runs smoothly throughout, minor (non-consistent) glitches in paper transitions, small FPS drop during bridge over Petalburg river appearance. OpenGL NOT recommended.|tester=Canopenerdude}}
{{testing/entry|revision=4.0-6153|OS=Windows 8 x64|CPU=Intel Core i7 @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Using Direct3D, game runs smoothly throughout, minor (non-consistent) glitches in paper transitions, small FPS drop during bridge over Petalburg river appearance. OpenGL NOT recommended.|tester=Canopenerdude}}
{{testing/entry|revision=4.0-6454|OS=Windows 8.1 x64|CPU=AMD FX-8350 @ 4.04GHz|GPU=AMD Radeon HD 5870|result=Game nearly unplayable. Game runs at 60FPS @ 4x resolution, but lags down to 10 FPS on all backends/resolutions during transition scenes (Boat at the start flipping, going through pipes, ect.) Issue not present in 4.0-3610[https://dolphin-emu.org/download/dev/9551650c42d8e256043a5783ba3b7b3aa18e350d/]|tester=Darklords}}
{{testing/entry|revision=4.0-6454|OS=Windows 8.1 x64|CPU=AMD FX-8350 @ 4.04GHz|GPU=AMD Radeon HD 5870|result=Game nearly unplayable. Game runs at 60FPS @ 4x resolution, but lags down to 10 FPS on all backends/resolutions during transition scenes (Boat at the start flipping, going through pipes, ect.) Issue not present in {{revision|4.0-3610}}.|tester=Darklords}}
{{testing/end}}
{{testing/end}}