Paper Mario: The Thousand-Year Door: Difference between revisions

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During some transitions (many of the ones including "paper effects:" boat flipping in prologue, bridges folded into place, back wall in Bowser's castle torn through, etc.), the game will slow down dramatically. The framerate usually dips to 10/15/20/25 fps on sufficiently powerful hardware, depending on the transition.
During some transitions (many of the ones including "paper effects:" boat flipping in prologue, bridges folded into place, back wall in Bowser's castle torn through, etc.), the game will slow down dramatically. The framerate usually dips to 10/15/20/25 fps on sufficiently powerful hardware, depending on the transition.


This can be fixed by disabling VSync (this also fixes some transitions rendering incorrectly, e.g. page flips showing a green screen, boat flipping in prologue gives the boat the texture of the skybox, etc.). The theory is that these transitions run at a lower framerate, so VSync locks the game into running at a fraction of the normal speed.
This can sometimes be fixed by disabling VSync (this also fixes some transitions rendering incorrectly, e.g. page flips showing a green screen, boat flipping in prologue gives the boat the texture of the skybox, etc.). The theory is that these transitions run at a lower framerate, so VSync locks the game into running at a fraction of the normal speed.


=== Chapter 6 Express Errors on Direct3D ===
=== Chapter 6 Express Errors on Direct3D ===
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