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(→Major Slowdown During Transitions: no no no no no no no no no no no why does no one know anything. Please don't let people speculate when they don't know what they're talking about.) |
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== Problems == | == Problems == | ||
=== Major Slowdown During Transitions === | === Major Slowdown During Transitions === | ||
During some transitions (many of the ones including "paper effects:" boat flipping in prologue, bridges folded into place, back wall in Bowser's castle torn through, etc.), the game will slow down dramatically. The framerate usually dips to 10/15/20/25 fps on sufficiently powerful hardware, depending on the transition. | During some transitions (many of the ones including "paper effects:" boat flipping in prologue, bridges folded into place, back wall in Bowser's castle torn through, etc.), the game will slow down dramatically. The framerate usually dips to 10/15/20/25 fps on sufficiently powerful hardware, depending on the transition. This is due to bounding box using atomics and blocking, making it very slow for certain drivers. | ||
The D3D12 implementation of bounding box batches reads and fixes this issue, but is not merged into the emulator yet. It can be found here - https://github.com/dolphin-emu/dolphin/pull/3713 | |||
=== Chapter 6 Express Errors on Direct3D === | === Chapter 6 Express Errors on Direct3D === |
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