Paper Mario: The Thousand-Year Door: Difference between revisions

→‎Direct3D Graphics Defects: I've been trying to reproduce this bug for a day or so, I can't. I'm removing it as such unless someone else can prove it exists and at least tell me what builds.
(→‎Major Slowdown During Transitions: This is covered by the NVIDIA slowdown section.)
(→‎Direct3D Graphics Defects: I've been trying to reproduce this bug for a day or so, I can't. I'm removing it as such unless someone else can prove it exists and at least tell me what builds.)
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== Problems ==
== Problems ==
=== Direct3D Graphics Defects===
Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem.
{{Image|TTYD-Boat-Direct3D.png|Direct3D}}
{{Image|TTYD-Boat-OpenGL.png|OpenGL|br}}
=== Glitched Transitions ===
=== Glitched Transitions ===
Most transition effects will show only garbage. Disable '''EFB Copies to Texture Only''' to prevent that.<br>
Most transition effects will show only garbage. Disable '''EFB Copies to Texture Only''' to prevent that.<br>
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