Paper Mario: The Thousand-Year Door: Difference between revisions

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(→‎Testing: Correct order)
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{{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Almost perfect, crashes sometimes, sound is near perfect on LLE|tester=CoolKirby}}
{{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Almost perfect, crashes sometimes, sound is near perfect on LLE|tester=CoolKirby}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant but minor sound issue|tester=arcticmedia}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant but minor sound issue|tester=arcticmedia}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=NVIDIA GeForce 550 Ti|result=60FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50FPS with accompanying sound hiccups, but completely playable|tester=}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=NVIDIA GeForce 550 Ti|result=60FPS consistently on D3D11 with DSP HLE, occasional slowdowns to about 50FPS with accompanying sound hiccups, but completely playable|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom X2 555 @ 3.4GHz|GPU=AMD Radeon HD 6870|result=50-60FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable.|tester=Haykel}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom X2 555 @ 3.4GHz|GPU=AMD Radeon HD 6870|result=50-60FPS consistently on D3D9, occasional slowdowns, sound issues and (rarely) major bugs like dialogues which don't come, but completely playable.|tester=Haykel}}
{{testing/entry|revision=3.0-632|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 560|result=Crashes at random points: 60FPS+ with any plug-in with both and.|tester=ragereaver}}
{{testing/entry|revision=3.0-632|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 560|result=Crashes at random points: 60FPS+ with any plug-in with both and.|tester=ragereaver}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce 680|result=Constant random crashes. Performance wise it's perfectly playable. 60FPS+|tester=}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce 680|result=Constant random crashes. Performance wise it's perfectly playable. 60FPS+|tester=}}
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{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II 1090T @ 3.8GHz|GPU=NVIDIA GeForce GTX 570 DCII|result=Runs at 60FPS.<br> GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL).<br> Dolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2. |tester=ColonelSeven}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II 1090T @ 3.8GHz|GPU=NVIDIA GeForce GTX 570 DCII|result=Runs at 60FPS.<br> GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL).<br> Dolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2. |tester=ColonelSeven}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5-397|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=AMD FirePro M2000|result=Playable, constant 60FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-397|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=AMD FirePro M2000|result=Playable, constant 60FPS with Direct3D9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on Direct3D 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-1558|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 60FPS with OpenGL (1920x1080, 9x SSAA); 60FPS with DirectX 9. Enabling Vsync on DX9 seems to cut the framerate down to 35-40FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE. |tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 60FPS with OpenGL (1920x1080, 9x SSAA); 60FPS with DirectX 9. Enabling Vsync on D3D9 seems to cut the framerate down to 35-40FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE. |tester=}}
{{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 50-60FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|tester=}}
{{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 50-60FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Playable: 55-60FPS with DirectX 9 or 11 (1440x900, without AA); 35-60FPS with OpenGL. LLE audio works well. |tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Playable: 55-60FPS with DirectX 9 or 11 (1440x900, without AA); 35-60FPS with OpenGL. LLE audio works well. |tester=}}
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