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(fixed many spelling and grammar errors and crossed out "Crash in Chapter 2" issue) |
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|series = ''Paper Mario'' | |series = ''Paper Mario'' | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player | |modes = Single-player | ||
|platforms = [[GameCube]] | |platforms = [[GameCube]] | ||
|input = GameCube controller | |input = GameCube controller | ||
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== Problems == | == Problems == | ||
=== Sound Issues === | === Sound Issues === | ||
Sometimes the background music isn't played or | Sometimes the background music isn't played or the L and/or R channels get desynced or muted. In extreme cases all sound in the game mutes, requiring you to restart the emulator to get the sound working again. | ||
=== Dance with the | === Dance with the Invisible Princess === | ||
When | When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture. | ||
=== Crash | === <s>Crash in Chapter 2</s> === | ||
In recent revisions (post {{revision|3.0-188}}), when you enter | In recent revisions (post {{revision|3.0-188}}), when you enter the Great Boggly Tree, Dolphin crashes due to a bug in the Bounding Box emulation. The current workarounds are using a revision older than {{revision|3.0-188}} (however you'll get a lot of GFX issues, due to the lack of Bounding Box emulation on older revisions) or disabling BBox, entering the Great Boggly Tree, saving, and then enabling BBox again. This issue was fixed in {{revision|3.0-508}}. | ||
=== <s>Unknown Pointer Errors</s> === | === <s>Unknown Pointer Errors</s> === | ||
When entering the sewers (in the | When entering the sewers (in the Prologue), the game crashes with "unknown pointer". This issue was fixed in {{revision|3.0-191}}. | ||
=== <s>Hatched Yoshi's Gulp Prior to {{revision|3.0}}</s> === | === <s>Hatched Yoshi's Gulp Prior to {{revision|3.0}}</s> === | ||
Upon | Upon acquiring the Yoshi partner in Glitz Arena, the Yoshi is required to complete the next fight against the Iron Clefts using his Gulp ability. However, the Action Command for it needs to be performed, but it does not work properly. It requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. This pattern occurs regardless of the mapped input and pattern of pressing R. Unfortunately, you cannot advance further in the game if you experience this glitch. This issue was fixed in {{revision|3.0}}. | ||
=== <s>Invisible X-Naut squad</s> === | === <s>Invisible X-Naut squad</s> === | ||
In the | In the Prologue, when Lord Crump says "It's go time!" at the docks, many X-Nauts run onto the screen. However, they are invisible and only their shadows are shown (refer {{Issue|4026}}). This issue was fixed in {{revision|3.0-188}}. | ||
=== <s> | === <s>Paper Transition Effect Issues</s> === | ||
When | When the boat arrives in Rogueport and flips around, the transition effect is replaced with a large blue silhouette of the boat. Similarly, when entering or exiting pipes, a large silhouette of Mario and his partner appears on the screen. These issues were fixed in {{revision|3.0-188}}. | ||
=== <s>Disappearing Punio/Invisible Punie Problem</s> === | === <s>Disappearing Punio/Invisible Punie Problem</s> === | ||
In | In the Great Boggly Tree in Chapter 2, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue. Finally, it was fixed in {{revision|3.0-188}}. | ||
=== <s>Glitchy Toad/Pianta Problem</s> === | === <s>Glitchy Toad/Pianta Problem</s> === | ||
Near the end of | Near the end of Chapter 5 (right after the boss fight against Cortez), you are forced to blow your way out of the Pirate's Grotto in the area before Lord Crump which is filled with Toads and the Pianta lovers. The Toads (like the Punies in chapter 2) are invisible (only their shadows are visible). When you blow through the crack in the wall with Bobbery, a cutscene plays and the Toad next to the hole attempts to leave the cave, suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will prevent you from progressing any further (Mario can't be controlled until all the others have escaped). This issue was fixed in {{revision|3.0-188}}. | ||
== Configuration == | == Configuration == | ||
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|gfxbackendnotes = DirectX 11 gives too many graphics errors | |gfxbackendnotes = DirectX 11 gives too many graphics errors | ||
|dlistcaching = Off | |dlistcaching = Off | ||
|dlistcachingnotes = Enabling this causes some | |dlistcachingnotes = Enabling this causes some Bounding Box glitches | ||
|bbox = On | |bbox = On | ||
|bboxnotes = Required to fix almost all graphical glitches | |bboxnotes = Required to fix almost all graphical glitches | ||
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Runs at 60 FPS, slowdowns in big areas and minor graphical issues|tester=CoolKirby}} | {{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Runs at 60 FPS, slowdowns in big areas and minor graphical issues|tester=CoolKirby}} | ||
{{testing/entry|revision=3.0-188|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 6450|result=Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. |tester=Cynical}} | {{testing/entry|revision=3.0-188|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 6450|result=Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. |tester=Cynical}} | ||
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Almost perfect, | {{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Almost perfect, crashes sometimes, sound is near perfect on LLE|tester=CoolKirby}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60fps constant but minor sound issue|tester=arcticmedia}} | {{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60fps constant but minor sound issue|tester=arcticmedia}} | ||
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=nVidia GeForce 550 Ti|result=60fps consistently on DX11 with DSP HLE, occasional slowdowns to about 50fps with accompanying sound hiccups, but completely playable|tester=}} | {{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=nVidia GeForce 550 Ti|result=60fps consistently on DX11 with DSP HLE, occasional slowdowns to about 50fps with accompanying sound hiccups, but completely playable|tester=}} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=GqQU7lnFfRY Paper Mario The Thousand Year Door on PC - Dolphin emulator] | *[http://www.youtube.com/watch?v=GqQU7lnFfRY Paper Mario The Thousand-Year Door on PC - Dolphin emulator] | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Role-playing games]] | [[Category:Role-playing games]] |
edits