15,187
edits
Progress Continues
We've already had 21453 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
|graphicsplugin = OpenGL or | |graphicsplugin = OpenGL or DirectX 9 | ||
|graphicspluginnotes = | |graphicspluginnotes = DirectX 11 gives too many graphics errors | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
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== Testing == | == Testing == | ||
{{Testing}} | {{Testing}} | ||
{{Test Entry|revision=4341|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2. | {{Test Entry|revision=4341|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA G35 (on-board)|result=Playable: 30-70 FPS, some slowdowns in big areas.}} | ||
{{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Playable: 40-60 FPS, minor glitches and slowdowns in big areas.}} | |||
{{Test Entry|revision=6537|OS=Windows 7 (x64)|CPU=AMD Phenom II X2 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled}} | {{Test Entry|revision=6537|OS=Windows 7 (x64)|CPU=AMD Phenom II X2 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled}} | ||
|} | |} |