Paper Mario: The Thousand-Year Door: Difference between revisions

m (Fixing format - premature save page.)
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{{Image|TTYD-MSITS.png|Memory stride is too small|br}}
{{Image|TTYD-MSITS.png|Memory stride is too small|br}}


=== Direct3D ===
=== Chapter 6 Express Errors on Direct3D ===
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur.
* Aboard the train, when it first turns night and you enter the shop car from the left.
* When unboarding or boarding the train at Riverside Station.
* Other locations yet to be found.
 
Seems to be an issue in areas with complicated background scenery, I.E stars and wavy sunsets.)
{{Image|PM2ShopCar.JPG|When entering the shop car on Excess Express.}}
{{Image|PM2TrainEntry.JPG|When on the boarding platform at Riverside Station.|br}}
 
=== Direct3D Graphics Defects===
Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem.
Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem.
{{Image|TTYD-Boat-Direct3D.png|Direct3D}}
{{Image|TTYD-Boat-Direct3D.png|Direct3D}}
{{Image|TTYD-Boat-OpenGL.png|OpenGL|br}}
{{Image|TTYD-Boat-OpenGL.png|OpenGL|br}}


=== Bounding Box Issues ===
=== Bounding Box Issues ===
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{{image|PaperMario1000 Punies1.jpg|Punies with '''EFB Copies to Texture Only''' on||width=286}}
{{image|PaperMario1000 Punies1.jpg|Punies with '''EFB Copies to Texture Only''' on||width=286}}
{{image|PaperMario1000 Punies2.jpg|Punies with '''EFB Copies to Texture Only''' off|br}}
{{image|PaperMario1000 Punies2.jpg|Punies with '''EFB Copies to Texture Only''' off|br}}
===Chapter 6 Express Errors on Direct3D===
If any x.5x Native Internal Resolution (1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, and the Direct3D backend is used, the game will continuously bring up prompts for a pointer error. This effectively softlocks all input, until Native (640x528) is used. It is possible to need to restart Dolphin via Task Manager if the pointer warning locks you out of changing the setting back to Native.
1. Aboard the train, when it first turns night and you enter the shop car from the left.
2. When unboarding or boarding the train at Riverside Station.
(Other locations yet to be found. Seems to be an issue in areas with complicated background scenery, I.E stars and wavy sunsets.)
{{Image|PM2ShopCar.JPG|When entering the shop car on Excess Express.|br}}
{{Image|PM2TrainEntry.JPG|When on the boarding platform at Riverside Station.|br}}


== Enhancements ==
== Enhancements ==