79,225
edits
Inquisition (talk | contribs) m (Fixing format - premature save page.) |
|||
Line 21: | Line 21: | ||
{{Image|TTYD-MSITS.png|Memory stride is too small|br}} | {{Image|TTYD-MSITS.png|Memory stride is too small|br}} | ||
=== Direct3D === | === Chapter 6 Express Errors on Direct3D === | ||
If the Direct3D backend and any non-integer Native Internal Resolution (i.e. 1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, the a pointer error will repeatedly occur. | |||
* Aboard the train, when it first turns night and you enter the shop car from the left. | |||
* When unboarding or boarding the train at Riverside Station. | |||
* Other locations yet to be found. | |||
Seems to be an issue in areas with complicated background scenery, I.E stars and wavy sunsets.) | |||
{{Image|PM2ShopCar.JPG|When entering the shop car on Excess Express.}} | |||
{{Image|PM2TrainEntry.JPG|When on the boarding platform at Riverside Station.|br}} | |||
=== Direct3D Graphics Defects=== | |||
Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem. | Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem. | ||
{{Image|TTYD-Boat-Direct3D.png|Direct3D}} | {{Image|TTYD-Boat-Direct3D.png|Direct3D}} | ||
{{Image|TTYD-Boat-OpenGL.png|OpenGL|br}} | {{Image|TTYD-Boat-OpenGL.png|OpenGL|br}} | ||
=== Bounding Box Issues === | === Bounding Box Issues === | ||
Line 65: | Line 76: | ||
{{image|PaperMario1000 Punies1.jpg|Punies with '''EFB Copies to Texture Only''' on||width=286}} | {{image|PaperMario1000 Punies1.jpg|Punies with '''EFB Copies to Texture Only''' on||width=286}} | ||
{{image|PaperMario1000 Punies2.jpg|Punies with '''EFB Copies to Texture Only''' off|br}} | {{image|PaperMario1000 Punies2.jpg|Punies with '''EFB Copies to Texture Only''' off|br}} | ||
== Enhancements == | == Enhancements == |