Paper Mario: The Thousand-Year Door: Difference between revisions

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When using the D3D backend, asking Merluvee to tell you the next path may freeze the game. This does not occur on OpenGL or Vulkan, so use them to avoid this issue.
When using the D3D backend, asking Merluvee to tell you the next path may freeze the game. This does not occur on OpenGL or Vulkan, so use them to avoid this issue.


=== PAL60 Reverting to 50 Hz ===
=== PAL60 Reverting to 50Hz ===
If the PAL version of the game has been set to run at 60 Hz, it may change back to 50 Hz under some circumstances. Turn off the dual core setting to avoid this issue.
If the PAL version of the game has been set to run at 60 Hz, it may change back to 50Hz under some circumstances. Turn off the dual core setting to avoid this issue.


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