Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=4.0-5839|OS=Windows 10 Preview x64|CPU=AMD Athlon II X4 650 @ 3.2GHz|GPU=ATI Radeon HD 4200|result=Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.|tester=Byteandahalf}}
{{testing/entry|revision=4.0-5839|OS=Windows 10 Preview x64|CPU=AMD Athlon II X4 650 @ 3.2GHz|GPU=ATI Radeon HD 4200|result=Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.|tester=Byteandahalf}}
{{testing/entry|revision=4.0-5124|OS=Mac OS X 10.9.2|CPU=Intel Core i5 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.|tester=SirSpanky}}
{{testing/entry|revision=4.0-5124|OS=Mac OS X 10.9.2|CPU=Intel Core i5 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.|tester=SirSpanky}}
{{testing/entry|revision=4.0-6153|OS=Windows 8 x64|CPU=Intel Core i7 @ 4.0GHz|GPU=Nvidia GeForce 970 GTX|result=Using Direct3D, game runs smoothly throughout, minor (non-consistent) glitches in paper transitions, small FPS drop during bridge over Petalburg river appearance. OpenGL NOT recommended. |tester=Canopenerdude}}
{{testing/end}}
{{testing/end}}