Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.|tester=}}
{{testing/entry|revision=3.5-1159|OS=Windows 7 x64|CPU=Intel Pentium G860|GPU=AMD Radeon HD 7770|result=Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation.  Minor visual glitch with reflective water.  No apparent audio problems that existed with HLE in older builds.|tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 60FPS with OpenGL (1920x1080, 9x SSAA); 60FPS with DirectX 9. Enabling Vsync on DX9 seems to cut the framerate down to 35-40FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug?). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE. |tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 60FPS with OpenGL (1920x1080, 9x SSAA); 60FPS with DirectX 9. Enabling Vsync on DX9 seems to cut the framerate down to 35-40FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE. |tester=}}
{{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 50-60FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|tester=}}
{{testing/entry|revision=3.5-1558|OS=Mac OS X 10.8.4|CPU=Intel Core 2 Quad Q9550 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable: 50-60FPS (1920x1080). HLE audio stutters since it's not constantly full speed.|tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7 x64|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Playable: 55-60FPS with DirectX 9 or 11 (1440x900, without AA); 35-60FPS with OpenGL. LLE audio works well. |tester=}}
{{testing/entry|revision=3.5-1558|OS=Windows 7 x64|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Playable: 55-60FPS with DirectX 9 or 11 (1440x900, without AA); 35-60FPS with OpenGL. LLE audio works well. |tester=}}