Paper Mario: The Thousand-Year Door: Difference between revisions

code.google.com -> Github
(Gammar)
(code.google.com -> Github)
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{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce 560 Ti|result=Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|tester=}}
{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce 560 Ti|result=Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|tester=}}
{{testing/entry|revision=3.0-863|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 670|result=Audio glitches with non-LLE, perfect with LLE. No slowdowns even at higher resolutions (720p). Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to RAM reduces the graphical glitches of the punies to minor at best. Game is 100% playable in it's current state.|tester=}}
{{testing/entry|revision=3.0-863|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 670|result=Audio glitches with non-LLE, perfect with LLE. No slowdowns even at higher resolutions (720p). Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to RAM reduces the graphical glitches of the punies to minor at best. Game is 100% playable in it's current state.|tester=}}
{{testing/entry|revision=3.0-936|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Use LLE audio to fix various sound issues. To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from [http://code.google.com/p/dolphin-emu/source/browse/#git%2FData%2FSys%2FGC the Dolphin Source] and placed it in ./User/GC/. Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. You can download 3.0-936 from the [https://dl.dolphin-emu.org/oldbuilds/ Dolphin Old Builds].|tester=dani}}
{{testing/entry|revision=3.0-936|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Use LLE audio to fix various sound issues. To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from [https://github.com/dolphin-emu/dolphin/tree/master/Data/Sys/GC the Dolphin Source] and placed it in ./User/GC/. Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. You can download 3.0-936 from the [https://dl.dolphin-emu.org/oldbuilds/ Dolphin Old Builds].|tester=dani}}
{{testing/entry|revision=3.5|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G|result=12~15FPS outside, 20~25FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G|result=12~15FPS outside, 20~25FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-4130 @ 4.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs at a smooth 60FPS in everything but transitions, and in some cutscenes with big effects.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-4130 @ 4.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs at a smooth 60FPS in everything but transitions, and in some cutscenes with big effects.|tester=}}
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