Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs perfectly at 1080p with 4x MSAA, using widescreen gecko code and HD texture pack. However, contrary to the information above, I get the bounding box slowdown when using OpenGL and have to use D3D11 to avoid it. Sound effects during battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs perfectly at 1080p with 4x MSAA, using widescreen gecko code and HD texture pack. However, contrary to the information above, I get the bounding box slowdown when using OpenGL and have to use D3D11 to avoid it. Sound effects during battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}}
{{testing/entry|revision=5.0-666|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Game does not boot with widescreen gecko code enabled, otherwise identical to above result.|tester=Techjar}}
{{testing/entry|revision=5.0-666|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Game does not boot with widescreen gecko code enabled, otherwise identical to above result.|tester=Techjar}}
{{testing/entry|revision=5.0-8935|OS=Windows 10 Version 1703|CPU=AMD Ryzen 5 2400G @ 3.6GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: Dual core ON, 720p, 2xMSAA, 2x AF, LLE audio, game rom region JPN. Mostly 60FPS with D3D11 or Vulkan, OGL is slow. LLE audio works well, but some battle SEs like "Great!!" are dropped. All backends suffers a significant slowdown with BBox with my GPU being at a default energy-saving 400MHz clock. This can happen in many transitions, like the bridge appearing animation in Petal Meadows, which achieved an astonishing 8FPS. Turning Mario into Paper Mode or having Vivian hide you make it slower at any time. "Overclocking" GPU to the stock speed solves this and makes the game perfectly playable.|tester=amiboss}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.6GHz|GPU=AMD Radeon RX Vega 11|result=Configuration: Dual core ON, 720p, 2xMSAA, 2x AF, LLE audio, game rom region JPN. Mostly 60FPS with D3D11 or Vulkan, OGL is slow. LLE audio works well, but some battle SEs like "Great!!" are dropped. All backends suffers a significant slowdown with BBox with my GPU being at a default energy-saving 400MHz clock. This can happen in many transitions, like the bridge appearing animation in Petal Meadows, which achieved an astonishing 8FPS. Turning Mario into Paper Mode or having Vivian hide you make it slower at any time. "Overclocking" GPU to the stock speed solves this and makes the game perfectly playable.|tester=amiboss}}
{{testing/end}}
{{testing/end}}