Paper Mario: The Thousand-Year Door: Difference between revisions

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== Problems ==
== Problems ==
===Invisible X-Naut squad===
===Invisible X-Naut squad===
In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible with only their shadows shown. Refer {{Issue|4026}}.
In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible with only their shadows shown (refer {{Issue|4026}}), this issue was fixed in {{revision|3.0-188}}.


===Bad transition effects===
===Bad transition effects===
When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad.
When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad, these issues were fixed in {{revision|3.0-188}}.


===Disappearing Punio/Invisible Punie Problem===
===Disappearing Punio/Invisible Punie Problem===
In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, but seemingly to no avail.
In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, that was fixed in {{revision|3.0-188}}.
 
There are specific revisions of Dolphin that WILL allow progress through this frustrating glitch: Dolphin IL {{Revision|4341}}, Dolphin IL {{Revision|4598}} and Dolphin IL {{Revision|4707}}. In these revisions players should find that Punio remains visible during the "cell-opening cutscene" and allows the game to continue normally. Unfortunately though, this revision does not fix another VERY frustrating problem: All but the main NPC Punies (Punio, Elder, Puniper & Petunia) will be invisible the entire time (only Punie shadows will be visible), making it very difficult to manage all 101 of them throughout the long dungeon. The framerate will also suffer a significant drop in this dungeon, probably due to the amount of Punies (well, Punie shadows) following around.


===Glitchy Toad/Pianta Problem===
===Glitchy Toad/Pianta Problem===
Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cutscene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped).
Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cutscene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped). This issue was fixed in {{revision|3.0-188}}.
 
===Corrupt Textures and other "Bounding Box" Issues===
Some problems of texture corruption issues occur, see:
*{{Issue|360}}
*{{Issue|2170}}


===Unknown Pointer Errors===
===Unknown Pointer Errors===
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|gfxbackend        = OpenGL or DirectX 9
|gfxbackend        = OpenGL or DirectX 9
|gfxbackendnotes  = DirectX 11 gives too many graphics errors
|gfxbackendnotes  = DirectX 11 gives too many graphics errors
|dlistcaching      = Off
|dlistcachingnotes = Enabling this causes some bounding box glitches
|bbox              = On
|bboxnotes        = Required to fix almost all graphical glitches
}}
}}