Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=3.5-402|OS=Windows 7 HP 64x|CPU=Intel Core i7 3770 @3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}
{{testing/entry|revision=3.5 397|OS=Win7 Pro 32 bit|CPU=Intel core i7 3820QM 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5 397|OS=Win7 Pro 32 bit|CPU=Intel core i7 3820QM 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5 392|OS=Win7 x64|CPU= i5 3570K|GPU=560Ti 448|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5 392|OS=Win7 x64|CPU= i5 3570K|GPU=560Ti 448|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
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{{testing/entry|revision=3.5-79|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8Ghz|GPU=nVidia GeForce GTX 560 Ti|result= Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|tester=}}
{{testing/entry|revision=3.5-79|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8Ghz|GPU=nVidia GeForce GTX 560 Ti|result= Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5-402|OS=Windows 7 HP 64x|CPU=Intel Core i7 3770 @3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}}
{{testing/end}}
{{testing/end}}


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