Paper Mario: The Thousand-Year Door: Difference between revisions

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'''''Paper Mario: The Thousand-Year Door''''', released in Japan as ''Paper Mario RPG'', is a console role-playing game developed by Intelligent Systems and published by Nintendo for the [[Nintendo GameCube]]. ''The Thousand-Year Door'' is the fourth Mario RPG and the second in the ''Paper Mario'' series.
'''''Paper Mario: The Thousand-Year Door''''', released in Japan as ''Paper Mario RPG'', is a console role-playing game developed by Intelligent Systems and published by Nintendo for the [[Nintendo GameCube]]. ''The Thousand-Year Door'' is the fourth Mario RPG and the second in the ''Paper Mario'' series.
== Emulation Information ==
=== Problems When Using Older Graphics Cards ===
Revision {{revision|4.0-5143}} introduced changes to the Vertex Loader JIT implementation of Bounding Boxes. This change requires GPU-specific features that are not present on older GPUs (older than 3rd quarter 2012). As such, graphics cards without Direct3D 11 or OpenGL 4.3 support are no longer supported. In essence, only computers with GPUs: Nvidia GeForce 400 series and newer, ATI Radeon HD 5000 Series and newer, and Broadwell integrated GPUs (HD Graphics 5300+) are supported by Dolphin for games requiring certain bounding box implementations. Using newer revisions with unsupported GPUs will lead to graphical glitches and softlocks. If game-breaking bugs are experienced, use revision {{revision|4.0-5124}} or lower as a workaround. For more information, refer to {{Issue|8405}}, {{Issue|8505}}, {{Issue|8270}}.


== Problems ==
== Problems ==
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{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition /w '''EFB Copies to Texture Only'''}}
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition /w '''EFB Copies to Texture Only'''}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}}
=== Problems When Using Older Graphics Cards ===
Revision {{revision|4.0-5143}} introduced changes to the Vertex Loader JIT implementation of Bounding Boxes. This change requires GPU-specific features that are not present on older GPUs (older than 3rd quarter 2012). As such, graphics cards without Direct3D 11 or OpenGL 4.3 support are no longer supported. In essence, only computers with GPUs: Nvidia GeForce 400 series and newer, ATI Radeon HD 5000 Series and newer, and Broadwell integrated GPUs (HD Graphics 5300+) are supported by Dolphin for games requiring certain bounding box implementations. Using newer revisions with unsupported GPUs will lead to graphical glitches and softlocks. If game-breaking bugs are experienced, use revision {{revision|4.0-5124}} or lower as a workaround. For more information, refer to {{Issue|8405}}, {{Issue|8505}}, {{Issue|8270}}.


=== Audio Lag ===
=== Audio Lag ===