Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=4.0-6454|OS=Windows 8.1|CPU=AMD FX-8350 @ 4.04GHz|GPU=AMD Radeon HD 5870|result=Game nearly unplayable. Game runs at 60FPS @ 4x resolution, but lags down to 10 FPS on all backends/resolutions during transition scenes (Boat at the start flipping, going through pipes, ect.) Issue not present in {{revision|4.0-3610}}.|tester=Darklords}}
{{testing/entry|revision=4.0-6454|OS=Windows 8.1|CPU=AMD FX-8350 @ 4.04GHz|GPU=AMD Radeon HD 5870|result=Game nearly unplayable. Game runs at 60FPS @ 4x resolution, but lags down to 10 FPS on all backends/resolutions during transition scenes (Boat at the start flipping, going through pipes, ect.) Issue not present in {{revision|4.0-3610}}.|tester=Darklords}}
{{testing/entry|revision=4.0-8070|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Direct3D has a few minor graphical glitches. OpenGL no issues.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-8070|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Direct3D has a few minor graphical glitches. OpenGL no issues.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-9129|OS=Windows 10|CPU=Intel Core i3-2120 @ 3.3GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game runs at a solid 60 FPS up to 2x native resolution using Direct3D11 and the other recommended configuration settings. Drops to 30-35 FPS occur when paper effects are being rendered, excluding Mario and Partners.|tester=SfaFreak}}
{{testing/entry|revision=4.0-9144|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.5GHz|GPU=NVIDIA GeForce GT610|result=Game runs very smoothly as 50 FPS. Have experienced almost no lag. Only frame drops come from paper transitions (e.g. Bridge in Petal Meadows)|tester=BlazingDiancie}}
{{testing/entry|revision=4.0-9144|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.5GHz|GPU=NVIDIA GeForce GT610|result=Game runs very smoothly as 50 FPS. Have experienced almost no lag. Only frame drops come from paper transitions (e.g. Bridge in Petal Meadows)|tester=BlazingDiancie}}
{{testing/entry|revision=4.0-9129|OS=Windows 10|CPU=Intel Core i3-2120 @ 3.3GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game runs at a solid 60 FPS up to 2x native resolution using Direct3D11 and the other recommended configuration settings. Drops to 30-35 FPS occur when paper effects are being rendered, excluding Mario and Partners.|tester=SfaFreak}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Using D3D11 with other recommended settings, game ran perfectly with no glitches and a only a few brief fps drops.|tester=Jesse}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Using D3D11 with other recommended settings, game ran perfectly with no glitches and a only a few brief fps drops.|tester=Jesse}}
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i3-3110M @ 2.4GHz|GPU=Intel HD Graphics 4000|result=Using the default graphics backend OpenGL with other recommended settings, FPS drops from 60 to 30 the exact moment that Goombella and Lord Crump finish their initial "conversation" which caused everything (walking, hammering, jumping, etc) to appear to be in slow motion. Using the graphics backend Direct3D 11 with other recommended settings, no problems thus far, although the laptop is making me sweat.|tester=mythofechelon}}
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i3-3110M @ 2.4GHz|GPU=Intel HD Graphics 4000|result=Using the default graphics backend OpenGL with other recommended settings, FPS drops from 60 to 30 the exact moment that Goombella and Lord Crump finish their initial "conversation" which caused everything (walking, hammering, jumping, etc) to appear to be in slow motion. Using the graphics backend Direct3D 11 with other recommended settings, no problems thus far, although the laptop is making me sweat.|tester=mythofechelon}}
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