Paper Mario: The Thousand-Year Door: Difference between revisions

Sounds like a real problem, moving out of Emulation Information section
(Sounds like a real problem, moving out of Emulation Information section)
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== Emulation Information ==
== Emulation Information ==
=== Requires Bounding Box ===
=== Requires Bounding Box ===
A large portion of this game requires bounding box emulation. Without bounding box emulation, there will be graphical errors, crashes, and other issues throughout the game. It is not recommended to ever disable bounding box emulation while playing this game.
A large portion of this game requires bounding box emulation. Without bounding box emulation, there will be graphical errors, crashes, and other issues throughout the game. It is not recommended to ever disable bounding box emulation while playing this game.


{{Image|TTYD-DisabledBB.png|Disabled Bounding Box (Tube Mode)}}
{{Image|TTYD-DisabledBB.png|Disabled Bounding Box (Tube Mode)}}
{{Image|TTYD-EnabledBB.png|Enabled Bounding Box (Tube Mode)|br}}
{{Image|TTYD-EnabledBB.png|Enabled Bounding Box (Tube Mode)|br}}
=== Glitched Transitions ===
Most transition effects will show only garbage. Disable '''EFB Copies to Texture Only''' to prevent that.<br>
Note: In some cases the game will actually crash if you have ''EFB Copies to Texture Only'' enabled.
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition /w '''EFB Copies to Texture Only'''}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}}


=== Bounding Box Slowdown on NVIDIA Cards ===
=== Bounding Box Slowdown on NVIDIA Cards ===
NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use D3D12 or OpenGL backends when playing games that require Bounding Box emulation to avoid that.
NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use D3D12 or OpenGL backends when playing games that require Bounding Box emulation to avoid that.


=== Problems When Using Older Graphics Cards ===
=== Problems When Using Older Graphics Cards ===
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== Problems ==
== Problems ==
=== Glitched Transitions ===
Most transition effects will show only garbage. Disable '''EFB Copies to Texture Only''' to prevent that.<br>
:Note: In some cases the game will actually crash if you have ''EFB Copies to Texture Only'' enabled.
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition /w '''EFB Copies to Texture Only'''}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}}


== Enhancements ==
== Enhancements ==
6,576

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