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Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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=== Coin Demo Room === | === Coin Demo Room === | ||
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}}. This can be resolved by disabling Dual Core mode. | Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}}. This can be resolved by disabling Dual Core mode. | ||
=== Video Mode Bugs === | |||
The pause menu allows for various video modes to be selected, some result in problems for Dolphin: | |||
* 480ProgAa (i.e. 480p Progressive Anti-aliased): Results in the bottom half the image to flash between black and the expected image. | |||
* 240Int (i.e. 240p Interlaced): Results in the image rendering squished in the top half the frame, and slid to the left. | |||
* 240IntAa (i.e. 240p Interlaced Anti-aliased): Results in the image rendering squished in the top half the frame, and slid to the left. | |||
{{image|Peach's Castle-480ProgAa.jpg|480ProgAa|}} | |||
{{image|Peach's Castle-240Int.jpg|240Int/240IntAa|br}} | |||
=== Cave Lights === | |||
The Cave portion of the demo is much darker than on GameCube, it seems like there is no global illumination applied. | |||
{{image|Peach's Castle-Cave Lights.jpg|Cave Lights|}} | |||
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}} | |||
== Configuration == | == Configuration == |