Phantom Brave: We Meet Again: Difference between revisions

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Text replacement - "nVidia" to "NVIDIA"
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{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Perfect 60FPS, no problems|tester=ThatLuciano}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ FPS. Still no problems.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Perfect 60+ FPS. Still no problems.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHz|GPU=nVidia GeForce GTX 560Ti|result=D3D9 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters.|tester=machomuu}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560Ti|result=D3D9 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters.|tester=machomuu}}
{{testing/end}}
{{testing/end}}