Pikmin 2 (GC): Difference between revisions

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'''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. ''Pikmin 2'' is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. ''Pikmin 2'' was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012.
'''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. ''Pikmin 2'' is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. ''Pikmin 2'' was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012.


== Patches ==
== Problems ==
=== {{s}}Sound Issues{{/s}} ===
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}.
 
== Enhancements ==
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}}
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1932] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1932] ====
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XWA0-ATB8-A3NYG
XWA0-ATB8-A3NYG
FE55-257D-AJWD5</pre>
FE55-257D-AJWD5</pre>
== Problems ==
=== {{s}}Sound Issues{{/s}} ===
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}.


== Configuration ==
== Configuration ==
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{{Config
{{Config
}}
}}


== Version Compatibility ==
== Version Compatibility ==
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