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'''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. ''Pikmin 2'' is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. ''Pikmin 2'' was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012. | '''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. ''Pikmin 2'' is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. ''Pikmin 2'' was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012. | ||
== | == Problems == | ||
=== {{s}}Sound Issues{{/s}} === | |||
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}. | |||
== Enhancements == | |||
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}} | |||
=== 16:9 Aspect Ratio (Widescreen) AR Codes === | === 16:9 Aspect Ratio (Widescreen) AR Codes === | ||
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1932] ==== | ==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1932] ==== | ||
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XWA0-ATB8-A3NYG | XWA0-ATB8-A3NYG | ||
FE55-257D-AJWD5</pre> | FE55-257D-AJWD5</pre> | ||
== Configuration == | == Configuration == | ||
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{{Config | {{Config | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == |
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