Pikmin 2 (GC): Difference between revisions

No change in size ,  23 November 2015
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{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5-2500|GPU=AMD Radeon HD 6950|result=Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i5-2500|GPU=AMD Radeon HD 6950|result=Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, runs at full speed and there are no graphic errors.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, runs at full speed and there are no graphic errors.|tester=}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.|tester=incassum}}
{{testing/entry|revision=4.0-926|OS=Mac OS X 10.9|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.|tester=}}
{{testing/entry|revision=4.0-926|OS=Mac OS X 10.9|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.|tester=}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.|tester=incassum}}
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.|tester=snesiscool}}
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.|tester=snesiscool}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.|tester=Xerxes}}