PokéPark 2: Wonders Beyond: Difference between revisions

Undo revision 30682 by RyDroid (talk) Windows typically only runs on a single CPU arch so the x86_64 distinction used for Linux is unneeded.
m (→‎Testing: x64 > x86_64)
(Undo revision 30682 by RyDroid (talk) Windows typically only runs on a single CPU arch so the x86_64 distinction used for Linux is unneeded.)
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-362|OS=Windows 7 x86_64|CPU=Intel Core i7 Q720|GPU=nVidia GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-362|OS=Windows 7 x64|CPU=Intel Core i7 Q720|GPU=nVidia GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x86_64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x86_64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
{{testing/end}}
{{testing/end}}