PokéPark 2: Wonders Beyond: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=3.0-204|OS=Mac OS X 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-362|OS=Windows 7|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-362|OS=Windows 7|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}