PokéPark 2: Wonders Beyond: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel i7-920|GPU=ATI Radeon 5870 Eyefinity|result=Works fine except the audio in cutscenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
{{testing/end}}
{{testing/end}}