PokéPark 2: Wonders Beyond: Difference between revisions

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{{testing/entry|revision=3.0-688|OS=Windows 7 x86|CPU=Intel Core i7-3930k @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-688|OS=Windows 7 x86|CPU=Intel Core i7-3930k @ 4.4GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-713|OS=Linux Ubuntu 12.04 x86-64|CPU=AMD Athlon X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=3.0-713|OS=Linux Ubuntu 12.04 x86-64|CPU=AMD Athlon X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=Nvidia Geforce GTX 650 Ti 1GB|result=Sound seems to be better,no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU 10-7700K|GPU=Radeon R7 Series|result=unnoticeable fps drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/end}}
{{testing/end}}


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