Rayman 3: Hoodlum Havoc

Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.

Rayman 3: Hoodlum Havoc
Developer(s) Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai
Publisher(s) Ubisoft
Series Rayman
Platform(s) GameCube
Release date(s) NA March 2, 2003
EU February 21, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Rayman 3: Hoodlum Havoc
See also...

Dolphin Forum thread
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Emulation Information


Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.


There are no reported problems with this title.


Anti-aliasing Shadows

While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. This is either a driver-specific issue or it was fixed prior to 5.0-20787.

16:9 Aspect Ratio Fix

Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues.


$16:9 Aspect Ratio Fix [RibShark]
045DAA50 3F800000
045DB898 3F800000
045DB978 3F800000
041418C4 60000000


$16:9 Aspect Ratio Fix [RibShark]
045D9F70 3F800000
045DADB8 3F800000
045DAE98 3F800000
04141830 60000000

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz [Ralf]
040A4080 38600000
04225558 00000014


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21687 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 Intel Core i7-2600K @ 4.7 GHz AMD Radeon HD 6970 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) SpiritsChannel
3.0-243 Windows 8 Intel Core i5-3470 CPU @ 3.20 GHz NVIDIA GeForce GTX 660 Ti Pal version, almost perfect, 1080p MaxT
3.0-458 Windows 7 Intel Core Duo 2 E6550 @ 2.33 GHz AMD Radeon HD 6450 1080p PERFECT! VictorSagat
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-291 Fedora 20 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 50+ FPS. works great. fast_rizwaan
4.0-6112 Windows 7 Intel Core i7-3770K @ 3.5 GHz NVIDIA GeForce GTX 770 Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001

Gameplay Videos