Rayman Origins: Difference between revisions

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== Problems ==
== Problems ==
=== Audio Glitches ===
=== Audio Glitches ===
Music glitches may happen with the DSP HLE backend, such as skipping and garblrd sounds. Use [[DSP LLE]] to fix it. This has been fixed since the release of Dolphin 4.0.
Music glitches may happen with the DSP HLE backend, such as skipping and garbled sounds. Use [[DSP LLE]] to fix it. This has been fixed since the release of Dolphin 4.0.
 
===Graphical Glitches===
Graphical glitches happen a bit in this game, especially in 3.5 (or more, if so, edit this!).
Examples are:
-Lums reappearing in the first frame of their collect animation when you collect another Lum
-Discolored and distorted FMV with Force Texture Filtering on
-No graphics in D3D9
-Certain assets of the Snoring Tree not loading sometimes (e.g. the old guy, background in his room, and most of the bubbles)
and many more. If you see one that hasn't  been listed here, add it in.
Most of the graphical glitches have been fixed in 4.0.


=== Wii Home ===
=== Wii Home ===
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
{{VersionCompatibilityVersion|4.0|*****}}
{{VersionCompatibilityVersion|3.5|****}}
{{VersionCompatibilityVersion|2.0|*****}}
{{VersionCompatibilityVersion|2.0|*****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
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{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs pretty well without glitches... until you get the Attack ability. Garbled noise, bgm repeating,  random graphical glitches, etc. Also, one of the few games that have a problem with Texture Filtering (gridlike distortion pattern and discolored FMV). Ran at 40-56 FPS with Direct3D 11. Would have used Direct3D 9 if there was anything that would display when you did that.|tester=Tom Nook}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs pretty well without glitches... until you get the Attack ability. Garbled noise, bgm repeating,  random graphical glitches, etc. Also, one of the few games that have a problem with Texture Filtering (gridlike distortion pattern and discolored FMV). Ran at 40-56 FPS with Direct3D 11. Would have used Direct3D 9 if there was anything that would display when you did that.|tester=Tom Nook}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Stays around 60FPS with some small hiccups during gameplay while in fullscreen (1440x900), but solid and fluid when played at native resolution.|tester=Ac}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Stays around 60FPS with some small hiccups during gameplay while in fullscreen (1440x900), but solid and fluid when played at native resolution.|tester=Ac}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs AMAZINGLY WELL. Literally runs almost flawless, with the exception of those extra challenges in the levels in Jibberish Jungle. LLE surprisingly works really well with this game without sound clicking, even without OpenAL with 30 latency (I'm currently using XAudio2). Still those texture filtering glitches, plus 2 minor graphical glitches. Both are in the Snoring Tree. First one is when you enter the room with the old guy(name?), the backgrounds, old guy (name again?), and bubbles with the characters sometimes don't appear at all, but just a blue color. Re-entering the room will fix the problem. Second, in the room with the extra character bubbles (blue Rayman, red Globox, etc) when you don't have any of those red tooth things, if you go over by the guy who gives the tours, there will be an unreachable Electrothingy (name?) that appears near the Gloman bubble. It will disappear when you walk away from the guy. I have no idea what causes these glitches. Also, there is one audio glitch. In the FMV, the audio cuts out and comes back on every 2 to 3 seconds. This can be seen in the Ubisoft logo animation when yo ustart the game.|tester=Tom Nook}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs AMAZINGLY WELL. Literally runs almost flawless, with the exception of those extra challenges in the levels in Jibberish Jungle. LLE surprisingly works really well with this game without sound clicking, even without OpenAL with 30 latency (I'm currently using XAudio2). Still those texture filtering glitches, plus 2 minor graphical glitches. Both are in the Snoring Tree. First one is when you enter the room with the old guy(name?), the backgrounds, old guy (name again?), and bubbles with the characters sometimes don't appear at all, but just a blue color. Re-entering the room will fix the problem. Second, in the room with the extra character bubbles (blue Rayman, red Globox, etc) when you don't have any of those red tooth things, if you go over by the guy who gives the tours, there will be an unreachable Electoon that appears near the Gloman bubble. It will disappear when you walk away from the guy. I have no idea what causes these glitches. Also, there is one audio glitch. In the FMV, the audio cuts out and comes back on every 2 to 3 seconds. This can be seen in the Ubisoft logo animation when you start the game. Also, the ice overlay in World 3 renders the distortion graphics incorrectly, such as moving anything behind it too far down and doing that sprite stretching glitch on the top and left. This is most likely due to the ice moving the platform too far down and right. There is no known way to fix any of the bugs I mentioned here.|tester=Tom Nook}}
{{testing/end}}
{{testing/end}}


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