Rayman Origins: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs AMAZINGLY WELL. Literally runs almost flawless, with the exception of those extra challenges in the levels in Jibberish Jungle. LLE surprisingly works really well with this game without sound clicking, even without OpenAL with 30 latency (I'm currently using XAudio2). Still those texture filtering glitches, plus 2 minor graphical glitches. Both are in the Snoring Tree. First one is when you enter the room with the old guy(name?), the backgrounds, old guy (name again?), and bubbles with the characters sometimes don't appear at all, but just a blue color. Re-entering the room will fix the problem. Second, in the room with the extra character bubbles (blue Rayman, red Globox, etc) when you don't have any of those red tooth things, if you go over by the guy who gives the tours, there will be an unreachable Electoon that appears near the Gloman bubble. It will disappear when you walk away from the guy. I have no idea what causes these glitches. Also, there is one audio glitch. In the FMV, the audio cuts out and comes back on every 2 to 3 seconds. This can be seen in the Ubisoft logo animation when you start the game. Also, the ice overlay in World 3 renders the distortion graphics incorrectly, such as moving anything behind it too far down and doing that sprite stretching glitch on the top and left. This is most likely due to the ice moving the platform too far down and right. There is no known way to fix any of the bugs I mentioned here.|tester=Tom Nook}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs AMAZINGLY WELL. Literally runs almost flawless, with the exception of those extra challenges in the levels in Jibberish Jungle. LLE surprisingly works really well with this game without sound clicking, even without OpenAL with 30 latency (I'm currently using XAudio2). Still those texture filtering glitches, plus 2 minor graphical glitches. Both are in the Snoring Tree. First one is when you enter the room with the old guy(name?), the backgrounds, old guy (name again?), and bubbles with the characters sometimes don't appear at all, but just a blue color. Re-entering the room will fix the problem. Second, in the room with the extra character bubbles (blue Rayman, red Globox, etc) when you don't have any of those red tooth things, if you go over by the guy who gives the tours, there will be an unreachable Electoon that appears near the Gloman bubble. It will disappear when you walk away from the guy. I have no idea what causes these glitches. Also, there is one audio glitch. In the FMV, the audio cuts out and comes back on every 2 to 3 seconds. This can be seen in the Ubisoft logo animation when you start the game. Also, the ice overlay in World 3 renders the distortion graphics incorrectly, such as moving anything behind it too far down and doing that sprite stretching glitch on the top and left. This is most likely due to the ice moving the platform too far down and right. There is no known way to fix any of the bugs I mentioned here.|tester=Tom Nook}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60 FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60 FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-5420|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Wow, I'm really impressed with this update. 60fps constantly. And in the water levels in the water world/dream(i don't know), in 4.0.2, the deadly electric things glitched a bit and you couldn't really tell where they really were, and there was A CRAPTON of lag(20-30fps). Thanks to this update, I was finally able to beat that level.|tester=Tom Nook}}
{{testing/end}}
{{testing/end}}


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