Rayman Origins: Difference between revisions

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{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Duo E5400 @ 2.7GHz|GPU=ATI Radeon HD 5550|result=DX11, no graphic glitches 55-60 except one bonus stage went 40 FPS. DX9 glitches video. Music repeats the same few seconds over and over after a while; still fully playable and beatable.|tester=CaptainBeardful}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Duo E5400 @ 2.7GHz|GPU=ATI Radeon HD 5550|result=DX11, no graphic glitches 55-60 except one bonus stage went 40 FPS. DX9 glitches video. Music repeats the same few seconds over and over after a while; still fully playable and beatable.|tester=CaptainBeardful}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=Intel Core 2 Duo P8600 @ 2.4GHz|GPU=ATI Radeon HD 4850|result=45-60 FPS, sometimes sounds bugs, fully playable in 1920x1080 in multiplayer.|tester=Val83}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=Intel Core 2 Duo P8600 @ 2.4GHz|GPU=ATI Radeon HD 4850|result=45-60 FPS, sometimes sounds bugs, fully playable in 1920x1080 in multiplayer.|tester=Val83}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|result=Runs pretty well without glitches... until you get the Attack ability. Garbled noise, bgm repeating,  random graphical glitches, etc. Also, one of the few games that have a problem with Texture Filtering (gridlike distortion pattern and discolored FMV). Ran at 40-56 FPS with Direct3D 11. Would have used Direct3D 9 if there was anything that would display when you did that.|tester=Tom Nook}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Stays around 60FPS with some small hiccups during gameplay while in fullscreen (1440x900), but solid and fluid when played at native resolution.|tester=Ac}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Stays around 60FPS with some small hiccups during gameplay while in fullscreen (1440x900), but solid and fluid when played at native resolution.|tester=Ac}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core Quad @ 2.6GHz|GPU=nVidia GeForce GT120|PCmodel=Gateway LX6810-01|result=Runs pretty well without glitches... until you get the Attack ability. Garbled noise, bgm repeating,  random graphical glitches, etc. Also, one of the few games that have a problem with Texture Filtering (gridlike distortion pattern and discolored FMV). Ran at 40-56 FPS with Direct3D 11. Would have used Direct3D 9 if there was anything that would display when you did that. If I were you, I'd just get the PC version, unless you have something like an Alienware that can support LLE and not lag.|tester=Tom Nook}}
{{testing/end}}
{{testing/end}}