Resident Evil: Difference between revisions
→Slowdowns
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===Slowdowns=== | ===Slowdowns=== | ||
*Slowdowns occur in rooms with big fluttering background objects | *Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls). | ||
*Cutscenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | *Cutscenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | ||