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(This is a huge mess. I decided to just axe the stuff I could text really quickly. The slowdown stuff is mostly alleviated in recent builds, but, it varies per computer and whatnot so I felt like just removing it was better.) |
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{{image|RE Remake-Sprite Order Bug.jpg|Sprite order bug}} | {{image|RE Remake-Sprite Order Bug.jpg|Sprite order bug}} | ||
{{image|Sprite_Order_Bug_Fixed.png|Sprite order bug Fixed|br}} | {{image|Sprite_Order_Bug_Fixed.png|Sprite order bug Fixed|br}} | ||
=== <s>Sound Issues</s> === | |||
*Unsynchronized speech occurs in some cut scenes. | |||
*Saving/loading save states will cause sound to stop working. | |||
*Sound glitches. | |||
*BGM wont play sometimes even using xaudio2. | |||
=== <s>Slowdowns</s> === | |||
*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls). | |||
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | |||
*Freezes at start for some reason. | |||
*Viewing files causes slowdown. | |||
*In main hall or/and the birdcage, to fix it just put the EFB copy to texture. | |||
EFB Accuracy set to fast alleviates many forms of the above slowdowns. | |||
=== <s>Final Videos</s> === | |||
Jill's final videos (flyaway and credits) play normally only in the best ending. Other endings drop squares and may hang the emulator. | |||
== Configuration == | == Configuration == | ||
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|accuratetexturecache = Safe | |accuratetexturecache = Safe | ||
|accuratetexturecachenotes = Corrects map bugs. | |accuratetexturecachenotes = Corrects map bugs. | ||
|audiobackend = Xaudio2 | |||
|audiobackendnotes = Piano in cutscenes may not play /w DirectSound. | |||
}} | }} | ||