Resident Evil: Difference between revisions

Undo revision 104265 by JMC4789 (talk)
(This is a huge mess. I decided to just axe the stuff I could text really quickly. The slowdown stuff is mostly alleviated in recent builds, but, it varies per computer and whatnot so I felt like just removing it was better.)
(Undo revision 104265 by JMC4789 (talk))
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{{image|RE Remake-Sprite Order Bug.jpg|Sprite order bug}}
{{image|RE Remake-Sprite Order Bug.jpg|Sprite order bug}}
{{image|Sprite_Order_Bug_Fixed.png|Sprite order bug Fixed|br}}
{{image|Sprite_Order_Bug_Fixed.png|Sprite order bug Fixed|br}}
=== <s>Sound Issues</s> ===
*Unsynchronized speech occurs in some cut scenes.
*Saving/loading save states will cause sound to stop working.
*Sound glitches.
*BGM wont play sometimes even using xaudio2.
=== <s>Slowdowns</s> ===
*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls).
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech.
*Freezes at start for some reason.
*Viewing files causes slowdown.
*In main hall or/and the birdcage, to fix it just put the EFB copy to texture.
EFB Accuracy set to fast alleviates many forms of the above slowdowns.
=== <s>Final Videos</s> ===
Jill's final videos (flyaway and credits) play normally only in the best ending. Other endings drop squares and may hang the emulator.


== Configuration ==
== Configuration ==
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|accuratetexturecache      = Safe
|accuratetexturecache      = Safe
|accuratetexturecachenotes = Corrects map bugs.
|accuratetexturecachenotes = Corrects map bugs.
|audiobackend              = Xaudio2
|audiobackendnotes        = Piano in cutscenes may not play /w DirectSound.
}}
}}