Resident Evil: The Darkside Chronicles
Resident Evil: The Darkside Chronicles is a on-rails shooting game for the Wii developed by Cavia and Capcom. The game was released on November 17, 2009 in North America. It was released in Europe on November 27, 2009 bundled with the Wii Zapper accessory.
Resident Evil: The Darkside Chronicles | |
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Developer(s) | |
Publisher(s) | JP Capcom NA Capcom EU Capcom AUS THQ Asia Pacific |
Series | Resident Evil |
Platform(s) | Wii |
Release date(s) | NA November 17, 2009 AUS November 26, 2009 EU November 27, 2009 |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Co-op |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Sound
Dialogue occasionally gets stuck and repeats itself. This happens randomly and fixes itself when a new dialogue set is initiated or the game reaches a checkpoint. DSP LLE should fix this.
Slowdowns
Slowdowns occur in the beginning of chapters. Shooting a few times resolves this. This is likely due to JIT caching.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Resident Evil: The Darkside Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4987 | Windows | Intel Core i5-750 | ATI Radeon HD 4850 | Known Issues:
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iXOmega |
r7683 | Windows 7 x86 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5770 | Fully Playable: In some Levels full FPS -> 30FPS, in areas with many zombies about 20 FPS but Playable | 0005 |
3.0-363 | Windows 7 x64 | Intel Core 2 Quad Q6600 @ 2.4GHz | nVidia GeForce GTS 450 | Fully playable with minor slowdowns in some areas and the occasional dialogue glitch. In a full play through the dialogue got stuck 3 times total and none at all in another play through. Reloading a save or enduring it until the next dialogue or checkpoint fixes this problem. | Dosmod |
3.0-421 | Windows 7 x64 | Intel Core i7-2600k @ 4.8GHz | nVidia GeForce GTX 570 x2 | Fully Playable//Lag in some areas of the game. Voice stuttering re-boot needed! | MozzaGamer |
3.0-458 | Windows 7 x64 | AMD FX 4100 @ 4.1GHz | nVidia GeForce 550 Ti | Playable but suffers drops in framerates, got the best framerates (25-30 FPS) using Direct3d9. | tpaul |
3.0-549 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.8GHz | AMD Radeon HD 6850 | Fully Playable: In some Levels full FPS -> 30FPS, in areas with many zombies about 15-20 FPS. | Basteek112 |
3.0-831 | Windows 7 x64 | AMD Phenom II X6 960T @ 3.8GHz | nVidia GeForce 460 GTX | Fully Playable: Running @ 30 FPS, the game can stutter very rarely at some points of the levels w/ 1.5x Internal Native Res. 2x Anisotropic Filtering. | L |