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Progress Continues
We've already had 21536 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | {{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | ||
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | {{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | ||
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690|GPU=Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}} | |||
{{testing/end}} | {{testing/end}} | ||
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