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Progress Continues
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Cole Roddy (talk | contribs) |
Cole Roddy (talk | contribs) |
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{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i3-2130|GPU=nVidia GeForce 440|result=Some occasional sound were missing eg; opening doors, cutscene and firing. It seems like the latest revision does not fix this error.|tester=Ed}} | {{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i3-2130|GPU=nVidia GeForce 440|result=Some occasional sound were missing eg; opening doors, cutscene and firing. It seems like the latest revision does not fix this error.|tester=Ed}} | ||
{{testing/entry|revision=3.0-772|OS=Linux Debian Wheezy x86_64|CPU=Intel Core i3 @ 3.4GHz|GPU=nVidia GeForce 220GT|result=Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30 FPS (the emu fails to detect the correct framerate in this game).|tester=Butz_san}} | {{testing/entry|revision=3.0-772|OS=Linux Debian Wheezy x86_64|CPU=Intel Core i3 @ 3.4GHz|GPU=nVidia GeForce 220GT|result=Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30 FPS (the emu fails to detect the correct framerate in this game).|tester=Butz_san}} | ||
{{Test Entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 5.0GHz|GPU=AMD Radeon HD5850|result=Games runs with no problems at all using the latest stable version of Dolphin, v4.0.1. Just set EFB to RAM and put the Texture Cache Accuracy slider in the middle position, and use DSPLLE to avoid sound issues, and you're good to go.|tester=Cole Roddy}} | |||
{{testing/end}} | {{testing/end}} | ||
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