Ripping Games: Difference between revisions

(→‎USB Loader GX: Recommending CleanRip over USB Loader GX)
Line 49: Line 49:
A homebrewed Wii with GameCube memory card ports or GameCube with [http://www.gc-forever.com/wiki/index.php?title=SDGecko SD Gecko] is required.
A homebrewed Wii with GameCube memory card ports or GameCube with [http://www.gc-forever.com/wiki/index.php?title=SDGecko SD Gecko] is required.


Download [http://www.wiibrew.org/wiki/GCMM GameCube/Wii Memory Manager] (GCMM for short) and launch it through Homebrew Channel on the Wii. It's a Homebrew app that can transfer save files between a real GameCube Memory Card and an SD card. It can extract an individual save as '''.GCI''' file or dump the entire contents (RAW or batch dump '''.GCI''' files) from a real memory card to the root of SD card<!-- What directory actually? -->. For the purpose of this guide you should extract what you need for Dolphin onto the SD card. Then they should be placed into <var>\GC\</var> for Dolphin to use while emulating a game. It is also possible for the data that was created with Dolphin to be added back into the real GameCube Memory Card using GCMM and an SD card.
Download [http://www.wiibrew.org/wiki/GCMM GameCube/Wii Memory Manager] (GCMM for short) and launch it through Homebrew Channel on the Wii. It's a homebrew app that can transfer save files between a real GameCube Memory Card and an SD card. It can extract an individual save as '''.GCI''' file or dump the entire contents (RAW or batch dump '''.GCI''' files) from a real memory card to the root of SD card<!-- What directory actually? -->. For the purpose of this guide you should extract what you need for Dolphin onto the SD card. Then they should be placed into <var>\GC\</var> for Dolphin to use while emulating a game. It is also possible for the data that was created with Dolphin to be added back into the real GameCube Memory Card using GCMM and an SD card.


=== Wii/vWii Internal Storage ===
=== Wii/vWii Internal Storage ===
This section is for ripping individual saves to be used on Dolphin. To dump an entire Wii's internal storage for use with Dolphin, skip this section and move ahead to [[NAND Usage Guide]].
This section is for ripping individual saves to be used on Dolphin. To dump an entire Wii's internal storage for use with Dolphin, skip this section and move ahead to [[NAND Usage Guide]].


Download [http://www.wiibrew.org/wiki/SaveGame_Manager_GX SaveGame Manager GX] and launch it through Homebrew Channel on the Wii or vWii. It's an Homebrew app that manages the save files between the console's internal storage and the SD card. It can extract an individual save from the Wii's internal storage for Dolphin to use. Like GCMM, it is possible that the data that was created with Dolphin to be added back to the Wii by selecting in Dolphin to export the Wii save into a <var>X:\private\wii\[GAMEID]</var> format, then add back into NAND through SaveGame Manager GX and SD card.
Download [http://www.wiibrew.org/wiki/SaveGame_Manager_GX SaveGame Manager GX] and launch it through Homebrew Channel on the Wii or vWii. It's a homebrew app that can transfer save files between the console's internal storage and an SD card. It can extract an individual save from the Wii's internal storage for Dolphin to use. Like GCMM, it is possible for save files that were created inDolphin to be added back to the Wii by selecting the game in Dolphin to export the Wii save into a <var>X:\private\wii\[GAMEID]</var> format, then adding it back into the real console's NAND using SaveGame Manager GX and an SD card.


[[Category:Tutorials]]
[[Category:Tutorials]]
211

edits