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Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.|tester=}} | {{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.|tester=}} | ||
{{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.|tester=}} | {{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.|tester=}} | ||
{{testing/entry|revision=3.0-589|OS=Windows 7 x64 SP1|CPU=Intel Core2Duo E8400 @3.00GHz|GPU=nVidia GeForce GTX 560|result=Very stable and speed is OK. Audio is extremely bugged though|tester=Alu}} | |||
{{testing/end}} | {{testing/end}} | ||
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