Sega Genesis: Difference between revisions

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The '''Sega Genesis''' is a [[wikipedia:History of video game consoles , then in North America in 1989 as '''Sega Genesis''', and in Europe, Australia and other PAL regions in 1990 as '''Mega Drive'''. The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. The Sega Genesis is Sega's third console and the successor to the [[Sega Master System]] with which it has [[wikipedia:Backward compatibility|backwards compatibility]] (with the [[wikipedia:Sega Genesis#Master System compatibility|Sega Power Base Converter]]).
The '''Sega Genesis''' is a [[wikipedia:History of video game consoles (fourth generation)|fourth-generation]] [[wikipedia:video game console|video game console]] developed and produced by [[wikipedia:Sega|Sega]]. It was originally released in Japan in 1988 as '''Mega Drive''' (メガドライブ Mega Doraibu?), then in North America in 1989 as '''Sega Genesis''', and in Europe, Australia and other PAL regions in 1990 as '''Mega Drive'''. The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. The Sega Genesis is Sega's third console and the successor to the [[Sega Master System]] with which it has [[wikipedia:Backward compatibility|backwards compatibility]] (with the [[wikipedia:Sega Genesis#Master System compatibility|Sega Power Base Converter]]).


The Sega Genesis was the first of its generation to achieve notable market share in Europe and North America. The Sega Genesis was launched to compete with the [[Nintendo Entertainment System]] and NEC's [[TurboGrafx-16|PC-Engine/TurboGrafx-16]]. Two years later, Nintendo released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. While technically inferior to the newer SNES, the Sega Genesis enjoyed significant 3rd party support, in large part because it did not censor games as severely as the SNES, using a rating system instead. The rating system allowed for accurate arcade ports and controversial games to thrive on the console, and proved so successful that Nintendo adopted the rating system, leading to the [[wikipedia:ESRB|ESRB]].
The Sega Genesis was the first of its generation to achieve notable market share in Europe and North America. The Sega Genesis was launched to compete with the [[Nintendo Entertainment System]] and NEC's [[TurboGrafx-16|PC-Engine/TurboGrafx-16]]. Two years later, Nintendo released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. While technically inferior to the newer SNES, the Sega Genesis enjoyed significant 3rd party support, in large part because it did not censor games as severely as the SNES, using a rating system instead. The rating system allowed for accurate arcade ports and controversial games to thrive on the console, and proved so successful that Nintendo adopted the rating system, leading to the [[wikipedia:ESRB|ESRB]].