Sega Genesis: Difference between revisions

836 bytes removed ,  18 August 2013
Sega CD not supported by VC, nor any 32x titles
No edit summary
(Sega CD not supported by VC, nor any 32x titles)
Line 9: Line 9:
|discontinued  = {{vgrelease|JP=1995|NA=1997}}
|discontinued  = {{vgrelease|JP=1995|NA=1997}}
|unitssold    = 37.3 - 40.9 million
|unitssold    = 37.3 - 40.9 million
|media        = [[wikipedia:ROM cartridge|ROM cartridge]], [[wikipedia:CD-ROM|CD-ROM]] (/w Sega CD add-on)
|media        = [[wikipedia:ROM cartridge|ROM cartridge]]
|CPU          = 7.67MHz [[wikipedia:Motorola 68000|Motorola 68000]] 16-bit processor, 3.58MHz [[wikipedia:Zilog|Zilog]] [[wikipedia:Z80|Z80]] 8-bit processor
|CPU          = 7.67MHz [[wikipedia:Motorola 68000|Motorola 68000]] 16-bit processor, 3.58MHz [[wikipedia:Zilog|Zilog]] [[wikipedia:Z80|Z80]] 8-bit processor
|onlineservice = Sega Meganet, Sega Channel, XBAND
|onlineservice = Sega Meganet, Sega Channel, XBAND
Line 20: Line 20:


The Sega Genesis was the first of its generation to achieve notable market share in Europe and North America. The Sega Genesis was launched to compete with the [[Nintendo Entertainment System]] and NEC's [[TurboGrafx-16|PC-Engine/TurboGrafx-16]]. Two years later, Nintendo released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. While technically inferior to the newer SNES, the Sega Genesis enjoyed significant 3rd party support, in large part because it did not censor games as severely as the SNES, using a rating system instead. The rating system allowed for accurate arcade ports and controversial games to thrive on the console, and proved so successful that Nintendo adopted the rating system, leading to the [[wikipedia:ESRB|ESRB]].
The Sega Genesis was the first of its generation to achieve notable market share in Europe and North America. The Sega Genesis was launched to compete with the [[Nintendo Entertainment System]] and NEC's [[TurboGrafx-16|PC-Engine/TurboGrafx-16]]. Two years later, Nintendo released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. While technically inferior to the newer SNES, the Sega Genesis enjoyed significant 3rd party support, in large part because it did not censor games as severely as the SNES, using a rating system instead. The rating system allowed for accurate arcade ports and controversial games to thrive on the console, and proved so successful that Nintendo adopted the rating system, leading to the [[wikipedia:ESRB|ESRB]].
The Sega Genesis is well known for its wide variety of [[wikipedia:Variations of the Sega Mega Drive|variations]] and [[wikipedia:Sega Genesis#Add-ons|addons]]. Two add-ons, the [[wikipedia:Sega CD|Sega CD]] and [[wikipedia:Sega 32X|Sega 32X]], were even designed to extend the capabilities of the console to compete with 32-bit consoles. These briefly supported add-ons and variations made developers weary of the Sega brand, which lead many of them to embrace competitor consoles in the [[wikipedia:History of video game consoles (fifth generation)|fifth-generation]]. This legacy would continue to plague Sega even into the [[wikipedia:History of video game consoles (sixth generation)|sixth-generation]], and was partially responsible for the fall of Sega as a hardware developer.


The console and its games continue to be popular among fans, collectors, retro gamers, emulation enthusiasts and the [[wikipedia:fan translation|fan translation]] scene. Licensed 3rd party variations of the console are still being produced to this day, and there are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles or offered for download on various online services.
The console and its games continue to be popular among fans, collectors, retro gamers, emulation enthusiasts and the [[wikipedia:fan translation|fan translation]] scene. Licensed 3rd party variations of the console are still being produced to this day, and there are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles or offered for download on various online services.