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(Sega CD not supported by VC, nor any 32x titles) |
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|discontinued = {{vgrelease|JP=1995|NA=1997}} | |discontinued = {{vgrelease|JP=1995|NA=1997}} | ||
|unitssold = 37.3 - 40.9 million | |unitssold = 37.3 - 40.9 million | ||
|media = [[wikipedia:ROM cartridge|ROM cartridge]] | |media = [[wikipedia:ROM cartridge|ROM cartridge]] | ||
|CPU = 7.67MHz [[wikipedia:Motorola 68000|Motorola 68000]] 16-bit processor, 3.58MHz [[wikipedia:Zilog|Zilog]] [[wikipedia:Z80|Z80]] 8-bit processor | |CPU = 7.67MHz [[wikipedia:Motorola 68000|Motorola 68000]] 16-bit processor, 3.58MHz [[wikipedia:Zilog|Zilog]] [[wikipedia:Z80|Z80]] 8-bit processor | ||
|onlineservice = Sega Meganet, Sega Channel, XBAND | |onlineservice = Sega Meganet, Sega Channel, XBAND | ||
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The Sega Genesis was the first of its generation to achieve notable market share in Europe and North America. The Sega Genesis was launched to compete with the [[Nintendo Entertainment System]] and NEC's [[TurboGrafx-16|PC-Engine/TurboGrafx-16]]. Two years later, Nintendo released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. While technically inferior to the newer SNES, the Sega Genesis enjoyed significant 3rd party support, in large part because it did not censor games as severely as the SNES, using a rating system instead. The rating system allowed for accurate arcade ports and controversial games to thrive on the console, and proved so successful that Nintendo adopted the rating system, leading to the [[wikipedia:ESRB|ESRB]]. | The Sega Genesis was the first of its generation to achieve notable market share in Europe and North America. The Sega Genesis was launched to compete with the [[Nintendo Entertainment System]] and NEC's [[TurboGrafx-16|PC-Engine/TurboGrafx-16]]. Two years later, Nintendo released the [[Super Nintendo Entertainment System]], and the competition between the two would dominate the 16-bit era of video gaming. While technically inferior to the newer SNES, the Sega Genesis enjoyed significant 3rd party support, in large part because it did not censor games as severely as the SNES, using a rating system instead. The rating system allowed for accurate arcade ports and controversial games to thrive on the console, and proved so successful that Nintendo adopted the rating system, leading to the [[wikipedia:ESRB|ESRB]]. | ||
The console and its games continue to be popular among fans, collectors, retro gamers, emulation enthusiasts and the [[wikipedia:fan translation|fan translation]] scene. Licensed 3rd party variations of the console are still being produced to this day, and there are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles or offered for download on various online services. | The console and its games continue to be popular among fans, collectors, retro gamers, emulation enthusiasts and the [[wikipedia:fan translation|fan translation]] scene. Licensed 3rd party variations of the console are still being produced to this day, and there are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles or offered for download on various online services. |