Shadow the Hedgehog: Difference between revisions

(→‎White Stripes: Devina: added for you now that I narrowed down the behavior. Fullscreen had nothing to do with it. Auto IR + fullscreen was changing IR, clearing the EFB Copy.)
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Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.


This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.
 
Another solution is to use a code to disable bloom, but it may also disable other graphical effects such as explosions:
 
NTSC-U:
 
<pre>
044978F0 60000000
</pre>
 
PAL:
 
<pre>
044978F0 60000000
</pre>


{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
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