Skies of Arcadia Legends: Difference between revisions

Line 61: Line 61:
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=4.0-8863|OS=OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M 512 MB|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering. |tester=SOA_Fan}}
{{testing/end}}
{{testing/end}}