Sonic Adventure 2: Battle: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SonicAdventure2Battle.jpg|300px]]
|image     = [[File:SonicAdventure2Battle.jpg|300px]]
|developer     = Sonic Team USA
|developer = Sonic Team USA
|publisher     = Sega
|publisher = Sega
|series       = ''Sonic the Hedgehog'', ''Sonic Adventure''
|series   = Sonic the Hedgehog, Sonic Adventure
|genre        = Platform
|released = {{vgrelease|JP=December 10, 2001|NA=February 12, 2002|EU=May 3, 2002}}
|modes        = Single-player, Multiplayer (2)
|genre    = Platform
|input        = GameCube Controller, Game Boy Advance
|modes    = Single-player, Multiplayer (2)
|released     = {{vgrelease|JP=December 10, 2001|NA=February 12, 2002|EU=May 3, 2002}}
|input    = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-sonic-adventure-2-battle--25932
|forumlink = https://forums.dolphin-emu.org/Thread-gc-sonic-adventure-2-battle--25932
}}
}}


Sonic and company are back and better than ever in '''''Sonic Adventure 2: Battle'''''. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.
Sonic and company are back and better than ever in '''''Sonic Adventure 2: Battle'''''. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.
== Emulation Information ==
=== Tiny Chao Garden ===
Tiny Chao Garden now works in {{revision|5.0-14690}} or newer. Due to fixes internally, but Integrated and TCP GBA should work, however we recommend the Integrated GBA if possible as it allows for a deterministic, safe connection that is more reliable than using a separate GBA emulator. It is known that having a modified Emulated CPU Clock causes connectivity errors with GBA emulators in titles, so please make sure to turn that off <i>before</i> using GBA connectivity features.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Text Missing ===
=== Text Missing ===
Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC bios.
Some text may not render unless "Safe Texture Cache" is used. This is most commonly seen in Chao World.
Setting the Texture Cache Accuracy to safe seems to be the fix.
{{VideoGallery
|vid1=6-RAL4w0RNU|cap1=SA2 Battle - Dolphin Fonts (spanish) Issue
}}
 
=== Dual Core Mode Causes Crashes ===
If Dual Core mode is on, any options at all for Deterministic dual core still causes the emulator to crash hard, even to the point of waiting for windows to respond to the broken program instance.
 
=== Tiny Chao Garden ===
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.


=== Audio Skipping ===
=== <s>Black Bar at Bottom of Screen</s> ===
Throughout the majority of the game, the music, sound effects, voice-overs, cutscenes, etc. will skip. This is caused by the game not running at full speed, and the emulator attempting to maintain the speed of the audio with the speed of the game, causing it to lapse in and out.
This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Fixed prior to {{revision|5.0-8482}}, likely with Hybrid XFB.


=== Black Bar at Bottom of Screen ===
=== <s>Dual Core Crashes</s> ===
This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode.
When using Dual Core mode ''Sonic Adventure 2: Battle'' can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Disabling "Enable Dual Core" will greatly increase stability. Refer {{issue|7143}}, {{issue|10776}}. Single Core is now used by default for this title as of {{revision|5.0-6188}}.
}}}}


=== Random FPS Drops ===
== Enhancements ==
Some levels (notably City Escape) will sometimes seemingly out of the blue drop the framerate to about half of regular speed. The cause is unknown.
=== HD Textures ===
[https://forums.dolphin-emu.org/showthread.php?tid=53561 Sonic Adventure 2 Battle HD GUI+]


=== <s>Graphics Issues</s> ===
=== Aspect Ratio Fix ===
During Kart races, the texture directly left, right, behind, and before the Kart is either static or lines. During King Boom Boo boss fight with Knuckles, when the King is underground, his shadow is invisible. In addition, static or lines may occur. The cause is unknown. Fixed in recent development builds.
When running NTSC version of ''Sonic Adventure 2: Battle'' (or PAL with 60Hz mode activated), the game displays slightly slimmer than it should be. Use this Action Replay code to correct aspect ratio. Can be used together with Widescreen codes.
==== NA and EU ====
<pre>
$60Hz Aspect Ratio Fix
0C2BB868 02EA5140
042BB868 02EA3140
</pre>
==== JP ====
<pre>
$60Hz Aspect Ratio Fix
042BB468 02EA3140
</pre>
{{image|SA2B AR1.png|Without correction}}
{{image|SA2B AR2.png|With correction|br}}


=== <s>Meteor Herd Crash</s> ===
=== 16:9 Widescreen ===
Select the stage "Meteor Herd", and dig in the ground below the starting area. If done the game will crash. Fixed in recent development builds.
This Gecko code will correct UI stretching seen with the Widescreen Hack.
==== NA ====
<pre>$16:9 Widescreen
C211287C 00000002
FC40E890 C0620000
EC4300B2 00000000
04121AD8 60000000
04121ADC 38600000
040329FC 60000000
04032A00 38600000
041219BC 60000000
041219C0 38600000
043B6520 3FAAAAAA
C211F59C 00000002
C043004C C0620000
EC4300B2 00000000
</pre>


=== {{s}}Crash in Wild Canyon (2nd Hero level){{/s}} ===
{{Problems/Blurry Distant Textures}}
If framelimit is set to "auto", then the game will crash upon the player trying to float up using the wind tunnel in the middle of the level. Setting the framelimit to "60" solves the issue. Fixed sometime before {{revision|4.0-4647}}.
{{image|Sonic Adventure 2 Battle GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Sonic Adventure 2 Battle GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|accuratetexturecache   = Position 1 (Safe)
|dualcorenotes = Avoid crashes
|accuratetexturecache = Safe
|accuratetexturecachenotes = Text in cutscenes updates properly
|accuratetexturecachenotes = Text in cutscenes updates properly
}}
}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5691|OS=Windows 7|CPU=Intel Core i5-750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Perfect: 60FPS|tester=}}
{{testing/entry|revision=5691|OS=Windows 7|CPU=Intel Core i5-750 @ 4 GHz|GPU=ATI Radeon HD 5870|result=Perfect: 60FPS|tester=}}
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect, 60FPS @ 1080p Widescreen.|tester=}}
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect, 60FPS @ 1080p Widescreen.|tester=}}
{{testing/entry|revision=6457|OS=Mac OS X 10.7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=50FPS @ 2560 x 1440|tester=RDawkins}}
{{testing/entry|revision=6457|OS=Mac OS X 10.7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=ATI Radeon HD 5750|result=50FPS @ 2560 x 1440|tester=RDawkins}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}}
{{testing/entry|revision=7345|OS=Windows 7|CPU=Intel Core i7-920 @ 2.7GHz|GPU=NVIDIA GeForce GTX 285|result=Multiple Crashes: 60FPS|tester=Vega}}
{{testing/entry|revision=7345|OS=Windows 7|CPU=Intel Core i7-920 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 285|result=Multiple Crashes: 60FPS|tester=Vega}}
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}}
{{testing/entry|revision=7367|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect 60FPS|tester=Mark_Twain007}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect 60FPS|tester=Mark_Twain007}}
{{testing/entry|revision=7646|OS=Windows 7|CPU=Intel Duel Core @ 3.06GHz|GPU=NVIDIA GeForce G210|result=Perfect, Black line on the bottom|tester=}}
{{testing/entry|revision=7646|OS=Windows 7|CPU=Intel Duel Core @ 3.06 GHz|GPU=NVIDIA GeForce G210|result=Perfect, Black line on the bottom|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=AMD Radeon HD 6950|result=Crash at City Escape|tester=XFox Prower}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=AMD Radeon HD 6950|result=Crash at City Escape|tester=XFox Prower}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.3GHz|GPU=NVIDIA GeForce GTX 560|result=(D3D9)50FPS(D3D11)~50FPS (driver:275.33)|tester=Peka}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560|result=(D3D9)50FPS(D3D11)~50FPS (driver:275.33)|tester=Peka}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.65GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything|tester=AgainstYourThought}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.65 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-226|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.6GHz|GPU=ATI Radeon HD 6770M|result=Flawless 60FPS in 1080p, no crashes|tester=firstEncounter}}
{{testing/entry|revision=3.0-226|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.6 GHz|GPU=ATI Radeon HD 6770M|result=Flawless 60FPS in 1080p, no crashes|tester=firstEncounter}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Consistent 60FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Consistent 60FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever.|tester=Shonumi}}
{{testing/entry|revision=3.0-413|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Excellent|tester=Discotazo}}
{{testing/entry|revision=3.0-413|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Excellent|tester=Discotazo}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Perfect, 60FPS.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3 GHz|GPU=NVIDIA GeForce GT 430|result=Perfect, 60FPS.|tester=MiniBolt}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.|tester=Ac}}
{{testing/entry|revision=3.0-505|OS=Windows Vista|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=Introduction cutscene lags a lot and runs at 11FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20FPS. The sound is choppy due to the video lagging behind.|tester=Mchccjg12}}
{{testing/entry|revision=3.0-505|OS=Windows Vista|CPU=Intel Pentium @ 2 GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=Introduction cutscene lags a lot and runs at 11FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20FPS. The sound is choppy due to the video lagging behind.|tester=Mchccjg12}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Smooth. Playable.|tester=jedivulcan}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Smooth. Playable.|tester=jedivulcan}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500 @ 3GHz|GPU=NVIDIA GeForce GT 525MX|result=Runs Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.|tester=Har8}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500 @ 3 GHz|GPU=NVIDIA GeForce GT 525MX|result=Runs Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.|tester=Har8}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz|GPU=NVIDIA GeForce GTX 480|result=Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA|tester=ALLEN2}}
{{testing/entry|revision=4.0-652|OS=Windows 7|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}}
{{testing/entry|revision=4.0-652|OS=Windows 7|CPU=AMD FX 4300 @ 3.8 GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}}
{{testing/entry|revision=4.0-4151|OS=Windows 7|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}}
{{testing/entry|revision=4.0-4151|OS=Windows 7|CPU=AMD Athlon X4 640 @ 3.15 GHz|GPU=NVIDIA GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}}
{{testing/entry|revision=4.0-4647|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.|tester=Xerxes}}
{{testing/entry|revision=4.0-4647|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.|tester=Xerxes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-6100 @ 3.7 GHz|GPU=Intel HD Graphics 530|result=Playable with default settings. Runs at 60 fps in 60 Hz mode except during demanding parts. Audio stutters a little bit.|tester=184.91.99.69}}
{{testing/entry|revision=5.0-6152|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Really needs Dual Core disabled. Crashes in many places (Meteor Herd and the Tails driving stage as two examples) and text flickering in menus both occur consistently with Dual Core on. With Dual Core off, it's very playable, able to complete the whole game at full speed. Texture Cache Accuracy: Medium is enforced by default by Dolphin, but this doesn't quite fix the white text on black background in cutscenes, and there seem to be new one pixel thin line bugs that occasionally occur accompanying the text. Other than that, there's some weird stretching of shadows in cutscenes as well, but this occurs pretty infrequently.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=2SHd1FGvjfs|cap1=Dolphin Emulator 4.0.1 - Sonic Adventure 2: Battle (1080p HD) - Nintendo GameCube
|vid1=2SHd1FGvjfs|cap1=Dolphin Emulator 4.0.1 - Sonic Adventure 2: Battle (1080p HD) - Nintendo GameCube
|vid2=lVe3RV6tccU|cap2=Sonic Adventure 2: Battle (ISSUES) on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}